— Press Kit

FOR
JOURNALISTS,
CREATORS, & FRIENDS.

Everything you need to write, stream, or post about BonkCity. Screenshots and key art coming as we near release.

— FACT SHEET
Title
BonkCity
Version
v0.25.0 (in development)
Genre
Top-down horde survivor (roguelike)
Setting
90s NYC back-alleys at night · 12 Wang-tiled rooms
Engine
Godot 4.6 · GDScript · GL Compatibility renderer
Platforms
PC (Windows + macOS universal) at launch; Linux ready; iOS / Android post-launch
Content
3 playable MCs · 15 weapons · 6 evolutions · 7 enemies · 1 three-phase boss · 30 drip items · 12 mixtapes
Run Length
15 minutes; Industry Plant boss at 14:00
Influences
Vampire Survivors, Brotato, Jet Set Radio, Streets of Rage
— THE PITCH
"Defend the block. Stack your drip.
Beat the Industry Plant."
PITCH · v1
— STORY HOOKS
H01

The Industry Plant boss

You fight a corporate sellout in a roguelike. Three phases. A meta-commentary on late-stage music capitalism that also happens to bonk you.

H02

Twelve mixtapes, twelve builds

Each mixtape is named for a classic album with a build-defining capstone. Illmatic: crits chain. Doggystyle: hits overclock the next fire. Life After Death: enemies stronger, payout bigger.

H03

Drip as a mechanic

30 cosmetic items that stack into mechanical bonuses. Your outfit IS your build. Identity is not just flavor — it is the system.

H04

Made by AI agents, shipped by humans

48 specialist Claude Code subagents coordinated through a multi-agent architecture. Experimental pipeline, production game. A case study in AI-assisted indie dev.

— CONTACT

Press inquiries, review codes, interview requests:
press@bonkcity.example (placeholder)

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