The Industry Plant boss
You fight a corporate sellout in a roguelike. Three phases. A meta-commentary on late-stage music capitalism that also happens to bonk you.
Everything you need to write, stream, or post about BonkCity. Screenshots and key art coming as we near release.
"Defend the block. Stack your drip.PITCH · v1
Beat the Industry Plant."
You fight a corporate sellout in a roguelike. Three phases. A meta-commentary on late-stage music capitalism that also happens to bonk you.
Each mixtape is named for a classic album with a build-defining capstone. Illmatic: crits chain. Doggystyle: hits overclock the next fire. Life After Death: enemies stronger, payout bigger.
30 cosmetic items that stack into mechanical bonuses. Your outfit IS your build. Identity is not just flavor — it is the system.
48 specialist Claude Code subagents coordinated through a multi-agent architecture. Experimental pipeline, production game. A case study in AI-assisted indie dev.
Press inquiries, review codes, interview requests:
press@bonkcity.example (placeholder)