IN DEVELOPMENT · v0.25.0

DEFEND
THE BLOCK.
STACK YOUR DRIP.
BEAT THE INDUSTRY PLANT.

A 90s hip-hop top-down roguelike survivor. You're an MC dropped into a procedurally generated NYC back-alley. Wack posers, shield cops, B-boy snipers, and a rooftop helicopter come at you in waves — for fifteen minutes, until the corporate Industry Plant shows up for the three-phase finale.

RUN15:00
MCs3
WEAPONS15
EVOS6
v0.25.0 RUN START NEW!
— The Pitch

A 15-MINUTE
MIXTAPE
IN ROGUELIKE FORM.

Vampire Survivors' build-craft. Brotato's tight run length. Jet Set Radio's rebellion. Streets of Rage's swagger. Auto-firing weapons, drafted perks, evolutions that rewrite your kit, and a meta-currency (Stacks) that carries across runs.

01

The Block

12 procedurally-arranged NYC back-alley rooms, Wang-tiled at night. Neon, graffiti, spray-paint puddles, the low hum of a helicopter one rooftop away. Every run lays the city out different.

02

The Loop

Weapons auto-fire. Every level-up you draft 1 of 3 perk cards — stat, weapon, or evolution. Max two weapons, combine them, break the game. Run cash buys chests for stats + drip. Die or survive, you bank Stacks.

03

The Finale

Minute 14:00. The Industry Plant rolls up. Three phases, 42,000 HP, radial volleys, waves of reinforcements. Beat him, beat the industry. Lose, spend Stacks, run it back stronger.

GDC PITCH · v0.25
— Roster

3 MCs.
ONE CITY BLOCK.

Every MC rewrites the loop. Pick a kit, then let the drip and the perks decide the rest.

3 PLAYABLE · MORE PLANNED
Trixie Tempo
@LADY_TEMPO
Trixie Tempo
Starter · Balanced
UNLOCKED
HP
100
SPEED
120 px/s
MODIFIERS
Baseline
ABILITY DASH — 0.18s i-frames, 1.2s cooldown.
WEAPONS The Mic (bouncing, 14 dmg) + Vinyl Disc (orbital, 8 dmg). Signature evolution: The Collab.
"Drop a killer beat and slide through the horde."
Biggie Stacks
@BIG_STAX
Biggie Stacks
Heavy · Mobility
UNLOCK AT LEVEL 10
HP
140
SPEED
102 px/s
MODIFIERS
+40 HP · -15% speed
ABILITY SCOOTER — hold to cruise +60% speed, 5s fuel, i-frames while riding, ram for 18× dmg.
WEAPONS Brick of Loud (AoE ring, 16 dmg, 1.35s cooldown). Signature evolution: Bottoms Up.
"Too fly to run, too smooth to walk."
Shorty B
@SHORT_KING
Shorty B
Glass Cannon · Bees
UNLOCKED
HP
115
SPEED
108 px/s
MODIFIERS
+15 HP · -10% spd · +25% dmg · +20% pickup
ABILITY STINGER RUSH — homing dash to nearest enemy, i-frames on impact, 3-bee trail, 0.9s cooldown.
WEAPONS Hornet's Nest (honeycomb grenade → 5 tracking bees, 9 dmg ea, 1.8s cooldown). Marked targets take 2× bee damage. Signature evolution: Wild Pack.
"Short king with the meanest right hook."
— Arsenal

15 WEAPONS.
9 EVOLUTIONS.

Max two weapons to Level 8, then the evolution drops in as a capstone that rewrites your run. Three are character signatures (always available); six are gated behind a specific mixtape at L3+. Damage values listed are base; each level-up adds +20% dmg and −6% cooldown.

· BASE WEAPONS DATA-DRIVEN · balance.csv
#01
The Mic
The Mic
DMG14
Projectile Mid
#02
Vinyl Disc
Vinyl Disc
DMG8
Orbit Low
#03
Weed Brick
Weed Brick
DMG16
Throw Mid
#04
Boom Box
Boom Box
DMG28
Pulse High
#05
Spray Can
Spray Can
DMG6
Spread Low
#06
Ghetto Blaster
Ghetto Blaster
DMG22
Channel High
#07
Gold Chain
Gold Chain
DMG18
Orbit Mid
#08
Turntables
Turntables
DMG18
Channel Mid
#09
Paint Roller
Paint Roller
DMG4
Melee Low
#10
G Thang
G Thang
DMG24
Burst High
#11
Pager
Pager
DMG20
Proc Mid
#12
Forty Ounce
Forty Ounce
DMG12
Throw Mid
#13
Bucket Drum
Bucket Drum
DMG10
Stun Low
#14
Jaxon
Jaxon
DMG8
Minion Low
#15
Cypher Circle
Cypher Circle
DMG11
Ally-Buff Mid
#16
Hornet's Nest
Hornet's Nest
DMG9
Burst Mid
· SIGNATURE EVOLUTIONS · 3

Tied to a character. Always available — just max both ingredients to L8.

The Collab
The Collab
Trixie Tempo · signature
Mic + Vinyl Disc
DMG32 Orbital chain attack. 4 bounces. +15% crit.
Bottoms Up
Bottoms Up
Biggie Stacks · signature
Weed Brick + Forty Ounce
DMG8 Persistent purple smoke zones. DoT + slow on every step.
Wild Pack
Wild Pack
Shorty B · signature
Hornet's Nest + Jaxon
DMG12 Companion Jaxon + 3-bee burst that tracks his target.
· MIXTAPE EVOLUTIONS · 6

Both weapons at L8 + the named mixtape at L3+. The "big build" payoff.

Block Party
Block Party
GATE · The Chronic L3+
Ghetto Blaster + Boom Box
DMG54 Huge pulsing AoE (160px). 1.5× damage multiplier.
Writer's Block
Writer's Block
GATE · Illmatic L3+
Spray Can + Gold Chain
DMG40 360° DoT ring. +10% crit. Crits chain between targets.
Regulators
Regulators
GATE · Doggystyle L3+
G Thang + Pager
DMG35 Full-screen drive-by. Pager marks + homing barrage.
Wild Style
Wild Style
GATE · Paid in Full L3+
Paint Roller + Spray Can
DMG30 3 scattered DoT zones. Paint the whole block.
Ain't Nuthin'
Ain't Nuthin'
GATE · Enter the 36 L3+
Bucket Drum + Gold Chain
DMG50 Melee slam (100px). 1.3× dmg. 0.6s stun. Lockdown weapon.
Wax Cypher
Wax Cypher
GATE · 36 Chambers L3+
Turntables + Cypher Circle
DMG14 Vortex pull + cypher ring fires at top 4 nearby targets.
— Evolution

MAX TWO.
FUSE ONE.

Every weapon caps at Level 8. Pick the right pair, push them both to the cap, and they collide into a single evolved weapon — the run's capstone moment. Three are character signatures. Six are gated behind a specific mixtape at L3+.

9 RECIPES · CODEX-TRACKED
01 Mastery

Both ingredient weapons reach Level 8. Each level-up adds +20% dmg / −6% cooldown to that weapon.

02 Trigger

At your next level-up, the evolution card auto-appears in the guaranteed first slot of the perk draft. You can't miss it.

03 Fusion

1.5-second held-frame ceremony: ingredient icons collide, the result drops in with a name banner. Then the evolved weapon takes over the slot.

— Bestiary

WHAT'S TRYING
TO BONK YOU.

Seven enemy archetypes, one helicopter, one final boss. Wave spawn rate ramps from 3s down to 0.15s by the 15-minute mark. Learn the rhythm of who shows up when.

Wack Poser
THREAT · LOW · TIER 0
Wack Poser
— Foot Soldier
HP
18
SPD
55
DMG
6
XP
5

Cannon fodder. Basic seek. Spawns early and never stops.

SPAWN · 0:00 →
Tagger Runner
THREAT · LOW · TIER 0
Tagger Runner
— Sprinter
HP
14
SPD
95
DMG
10
XP
8

Short charge attack. Closes the gap before you hear it.

SPAWN · 1:30 →
Posse Enforcer
THREAT · MID · TIER 1
Posse Enforcer
— Brute
HP
140
SPD
30
DMG
20
XP
25

Knockback on hit. Breaks the line if you let it in melee.

SPAWN · 3:00 →
Hype Zombie
THREAT · MID · TIER 1
Hype Zombie
— Shield Cop
HP
60
SPD
38
DMG
12
XP
12

80% damage reduction from the front. Flank or evolve.

SPAWN · 4:30 →
B-Boy Spinner
THREAT · MID · TIER 1
B-Boy Spinner
— Sniper
HP
30
SPD
40
DMG
15
XP
15

Red laser telegraph. Break the line or duck into cover.

SPAWN · 6:00 →
Hit Em Up
THREAT · MINI-BOSS · TIER 2
Hit Em Up
— Helicopter
HP
800
SPD
70
DMG
18
XP
200

Rooftop gunner. Tear gas + rappels adds. Single spawn.

SPAWN · 5:30 · one time
The Industry Plant
THREAT · BOSS · TIER 3
The Industry Plant
— Boy-Band Final Boss
HP
42,000
SPD
45
DMG
35
XP
2000

Three phases of decay. Charges behind a billboard shield, then opens his chest cavity for autotuned hook volleys, then his face cracks open and the skull underneath comes out swinging. 15% passive DR throughout.

SPAWN · 14:00 → run end
· INDUSTRY PLANT · 3-PHASE DECAY

From boy-band heartthrob to skull-faced rage. Each phase swaps his moveset.

Industry Plant Phase 1 — Hype Run
PHASE 1 · 100–60% HP Hype Run Charges directly at you behind a sponsor billboard shield. Frosted gel hair, silver puffy vest, smug pop-star pose.
Industry Plant Phase 2 — Drop the Beat
PHASE 2 · 60–25% HP Drop the Beat Opens his chest cavity, fires 12 autotuned hooks every 3s. Hairline cracks on the face. Hair frays. Mic sparks.
Industry Plant Phase 3 — Glitching Out
PHASE 3 · 25–0% HP Glitching Out Face cracks in half — half the pretty smile, half the skull underneath. +40% speed, +25% contact dmg, 2× attack rate, summons goons.
WAVE 1–60 · CSV
— Drip & Mixtapes

DRIP IS A
MECHANIC.

30 cosmetic drip items across 5 rarity tiers, and 12 reference-album mixtapes with build-defining capstone effects. Cash earned in a run buys chests; chests roll drip; drip stacks into mechanical bonuses. Your outfit IS your build.

— RARITY TIERS
Wack
TIER I
Underground
TIER II
Dope
TIER III
Fire
TIER IV
Classic
TIER V

30 items across hats, chains, sneakers, jackets, shades. Higher tiers roll heavier stat stacks, but chest cost scales with the rarity rolled.

bandana
beeper
boombox batteries
boombox of doom
brass knuckles
bucket hat
dashiki
diamond cuban link
dollar roll
dookie chain
fat laces
forty oz
four finger ring
fur coat
gold rope
grillz
jheri activator
kangol hat
king of ny crown
lost verse
nameplate
pager drip
pit vipers
raiders snapback
shell toes
spray tips
starter jacket
timbs
walkman
blank mixtape
— MIXTAPE CAPSTONES

Each mixtape is a classic-album reference with a single, build-defining effect. Pick one per run from the start tent — or evolve into one mid-run:

Illmatic
M01
Illmatic

Crits chain to the next enemy within 120px.

Doggystyle
M02
Doggystyle

Each hit overclocks the next by +1% damage (stacks, resets on miss).

The Chronic
M03
The Chronic

Brick of Loud leaves lingering haze that DOTs enemies who pass through.

Life After Death
M04
Life After Death

Enemies +30% HP and +30% damage. All payouts 2×.

Ready to Die
M05
Ready to Die

Take one lethal hit; instead, wipe the screen. 15-minute cooldown.

The Blueprint
M06
The Blueprint

First evolution of the run unlocks 1 tier earlier.

36 Chambers
M07
36 Chambers

Every 36 kills: summon Jaxon for 20 seconds.

Paid in Full
M08
Paid in Full

Cash pickups +50%. Chests are 2× price but roll two rarity slots.

Aquemini
M09
Aquemini

Your two weapons buff each other — each level on one adds +2% dmg to the other.

The Low End Theory
M10
The Low End Theory

Bucket Drum stuns apply to bosses at 50% duration.

Enter the Wu
M11
Enter the Wu

Max HP −25%, damage dealt +40%, dash CD −20%.

It Was Written
M12
It Was Written

Start every run with one perk card pre-drafted (random).

12 TRACKS
— FAQ

THE
QUESTIONS.

Answers to the stuff that shows up in every Reddit thread, Discord DM, and press email.

Q01 When's it out?
No hard date yet. We're on v0.32.2 of the Godot 4.6 build, shipping regularly to testers. Wishlist on Steam to hear the moment we lock a launch window.
Q02 What platforms?
PC (Windows x86_64 + macOS universal binary) at launch. Linux is template-ready, no preset wired yet. iOS / Android are planned post-launch — the platform abstraction layer (ADR-012/013) is already in.
Q03 How long is a run?
Fifteen minutes of waves, then a three-phase Industry Plant boss at minute 14:00. Win or die, you're back at the Block to spend Stacks (meta currency) on permanent upgrades and build the next run.
Q04 How do weapon Evolutions work?
Pick two specific weapons, level both to 8, and they fuse into a single evolved weapon — the run's capstone. Three are character signatures (always available); six are gated behind a specific mixtape at level 3+. The evolution card auto-appears in the guaranteed first slot at your next level-up. See /evolution for the full breakdown including all 9 recipes.
Q05 Is there multiplayer?
Not at launch. Today we run async multiplayer via global + daily-run leaderboards — see /leaderboards for what's live. Beef challenges (shared-seed, same-build gauntlets) are on the post-launch roadmap.
Q06 How do you keep leaderboards honest?
Every run is submitted with an HMAC-signed payload tied to the player's session. Server-side sanity bounds flag impossible stats, rate-limits cap submissions (30/hr, 20/24h on daily boards), and only runs where hmac_ok=true and flags are empty count for the top charts. Flagged runs are kept but shown with a warning chip — transparency over cover-up.
Q07 Are there microtransactions?
No. One price, whole game. Drip is earned by playing, not swiped.
Q08 Is this a Vampire Survivors clone?
It shares the auto-attack horde-survivor DNA. But the run length, build-craft via perk-card drafts, and the drip-as-identity layer are all our own. If you liked VS or Brotato, you'll feel at home — and then you'll notice the block.
Q09 Who's making it?
A small team using Claude Code Game Studios' multi-agent architecture — 48 specialist Claude Code subagents coordinated by a human core. Experimental pipeline, production game.